MediaPipe is a graph-based framework for building multimodal (video, audio, and sensor) applied machine learning pipelines. MediaPipe is cross-platform running on mobile devices, workstations and servers, and supports mobile GPU acceleration. With MediaPipe, an applied machine learning pipeline can be built as a graph of modular components, including, for instance, inference models and media processing functions. Sensory data such as audio and video streams enter the graph, and perceived descriptions such as object-localization and face-landmark streams exit the graph. An example graph that performs real-time hand tracking on mobile GPU is shown below.
MediaPipe is designed for machine learning (ML) practitioners, including researchers, students, and software developers, who implement production-ready ML applications, publish code accompanying research work, and build technology prototypes. The main use case for MediaPipe is rapid prototyping of applied machine learning pipelines with inference models and other reusable components. MediaPipe also facilitates the deployment of machine learning technology into demos and applications on a wide variety of different hardware platforms (e.g., Android, iOS, workstations).
- APIs for MediaPipe
- Calculator API in C++
- Graph Construction API in ProtoBuf
- (Coming Soon) Graph Construction API in C++
- Graph Execution API in C++
- Graph Execution API in Java (Android)
- Graph Execution API in Objective-C (iOS)
MediaPipe is currently in alpha for v0.6. We are still making breaking API changes and expect to get to stable API by v1.0. We recommend that you target a specific version of MediaPipe, and periodically bump to the latest release. That way you have control over when a breaking change affects you.
- Installing MediaPipe
- MediaPipe Concepts
- Building MediaPipe Calculators
- Google Coral (machine learning acceleration with Google EdgeTPU)
- Visualizing MediaPipe Graphs
- Measuring Performance
- Questions and Answers
- Getting Help
- Framework Concepts
- Running on GPUs
- Framework Architecture